CASEY KELLY - ANIMATOR
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Animation

Personal Projects


Original Cinematic 

Original cinematic made for my Portfolio Productions class at Norco College.

My job on this project was to create and animate a compelling game cinematic. My process included doing storyboards, layout, animation, and basic lighting. All based on weekly critiques from my Art Director (Instructor).





​Animation, Rigging, Modeling: Casey Kelly
Art Director / Instructor:  Jeff Clendenning

Process: Concept -> Storyboards -> Layout -> Blocking -> Spline -> Polish

Personal Short Film

Short film I made in 2 months. All work done by me. But for now, Enjoy.
Focus was on the animation short-film process. 









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Process:
​    initial pitch -> story thumbnails -> storyboards -> layout -> animation blocking -> animation -> editing -> final cut

Cycle Animations

Cycle animations done for my Portfolio Production class at Norco College.

My job was to create, animate, and integrate cycle animations in engine. I would animate cycles and fix them weekly based on weekly critiques from my instructor. I used Maya for the modeling and rigging and Unreal Engine 4. I had to implement a basic state machine and character controller to control the various animations.

Animation, Rigging, Modeling: Casey Kelly
Art Director / Instructor:  Jeff Clendenning

Process: Requirements -> Thumbnails -> Blocking -> Spline -> Polish -> Export -> Engine Integration. 

Older Animations 

​Responsible for all animation, lighting, and set design. These are from my Advanced Animation class at Norco College. The right-above video is a small acting shot of a man late for work. The right-below shot is a physical shot showing body mechanics of climbing. 

Using Morpheus rig 1.0 by Josh Burton. 

Special Thanks to Taber Dunipace for his instruction and the students of Norco College for their valuable critiques. 
Animation, Rigging: Casey Kelly

Process: Premis -> Thumbnails -> Blocking -> Spline -> Polish -> Export -> Engine Integration. 

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